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They are playable in every gameplay mode except Story Mode. Tengu can only be unlocked after Bayman. It also included Survival Mode and Tag Battle , but these had to be unlocked with a code in the service menu.
An update titled Dead or Alive 2 Millennium was released in January This made Survival and Tag Battle available from the start and added school uniforms for Kasumi and Ayane.
The arcade version was also released in the western regions during an unknown time. It would be the last arcade release for the series until Dead or Alive 5 Ultimate Arcade thirteen years later.
The Dreamcast port was first released in North America on February 29, It was identical to the arcade Millennium release, but added the usual Versus and Sparring modes, as well as Team Battle Mode.
This version followed by the other console versions also featured a simpler hold system:. This version added new stages Crimson , Koku An and Prairie and new unlockable costumes.
As it ran at a lower video resolution, it appeared much more aliased than the Dreamcast ports. This version was buggy and prone to lock up in Versus mode.
The European Dreamcast version was released on July 14th, This version included the costumes from the Japanese PlayStation 2 version but not the new stages.
It also added new costumes for Zack and Tina, which pay homage to The Shadow Man and his love interest from the Shadowman series.
The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle from the first game.
Although Dead or Alive 2 was released, Tomonobu Itagaki and Team Ninja were dissatisfied with the then-current versions of the game, and continued enhancing it on both the Sega Dreamcast and PlayStation 2 on each market as they worked towards their vision of the "ultimate fighting game".
This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option.
For the Japanese film, see Dead or Alive 2: Birds. JP : October 16, See also: List of Dead or Alive characters. Main article: Dead or Alive Ultimate.
Retrieved Archived from the original on August 15, Arcade Gear. Archived from the original on Retrieved February 9, CBS Interactive.
Archived from the original on December 11, Archived from the original on December 12, Weekly Famitsu. Archived from the original on February 4, Archived from the original on May 1, Archived from the original on May 13, Archived from the original on February 15, Next Generation.
Imagine Media. Archived from the original on March 4, Retrieved September 6, Broadcasting from behind the scenes of the videogame industry".
Archived from the original on April 20, Season 3. Episode August 5, Game Machine in Japanese. Amusement Press, Inc.
Dead or Alive. DOA: Dead or Alive. Added to Watchlist. The Evolution of Keanu Reeves. Takashi Miike - Best to Worst. Use the HTML below. You must be a registered user to use the IMDb rating plugin.
Photos Add Image. Edit Cast Credited cast: Show Aikawa Mizuki Okamoto Riki Takeuchi Chieko Edison Chen Boo Genta Dairaku Woman in black hat Masato Head of orphanage Ichi Omiya Big bro.
Man with telescope Teah Edit Storyline Two contract killers cross paths in the middle of the same job and realize they are childhood friends.
Edit Did You Know? Unlike other 3D games on the Dreamcast, button mashers don't last long in DOA2, requiring you to really learn the nuances of the game.
There is also a throw button that, if landed, will unleash some highly damaging moves. It doesn't take notice of location as much as Soul Calibur does throwing from the side or back usually results in the same throw.
Beyond the fighting principles of the game, the replay value and presentation have also been well thought out. Acting as the resident arcade mode is the story mode.
This so-called story mode functions as little more than an excuse to toss in some awkwardly translated one-liners reminiscent of an SNK game.
While certain characters preface their fights with a little in-game cinema using the game engine, the story mode is really nothing more than a single-character one-player game.
There are also a time-attack mode, a survival mode, the aforementioned tag battle, a team battle which, even though it can feature up to ten characters, doesn't have loading pauses , a sparring mode read: training , a two-player versus mode, and a generous options mode that lets you fine-tune options for every mode available.
The same cast of characters from the original DOA returns, with two slight changes taking place. The first is the replacement of Bayman with a character named Leon, whose move list and control mirror Bayman's to a tee.
Why this change was made is a mystery. The other change is the replacement of Raidou with a legendary Japanese mythological character called Tengu, who, like most fighting-game bosses, is fairly cheap and very powerful.
Unlike many other games, Dead or Alive 2 stands out in the polish department. It's not enough that the in-game character models look better than the prerendered intro movie models from DOA, but they also look better than anything this side of Soul Calibur.
While the bodies of the combatants aren't as finessed as Soul Calibur's roster, the facial models in DOA2 are simply outstanding.
Best viewed while watching the in-game cinemas, the facial detail is as good as the CG models Tecmo had rendered to promote the game. Character detail aside, the unbilled stars of the game are the environments.
Running in resolutions so high they would make Sonic weep, DOA2's arenas vary from realistic snow fields to transparent marble and glass floors, all of which are truly stunning in their clarity and detail.
Wooden mountain temples, industrial towers, and castle regalia adorn the game, many with three or four different looks depending on how many tiers are available.
The beauty of the environments doesn't apply to mere visuals either, as actual onscreen elements will affect the fights as well.
Characters standing in the snowfield will occasionally slip if they catch a hot one while standing in the wrong place. Likewise, if you're fighting on the waterfall stage, a low kick may cause you or your opponent to lose your footing, opening the door for a decisive extra punch.
It doesn't happen enough to get annoying, but these elements are all over the place, to the game's benefit. Other details, like characters clutching their stomach after a particularly vicious body blow or holding their nose after having had it broken, help elevate the game from merely good to great.
While there are a few costumes to select from for each character, there aren't nearly as many available as there were in the first game. In tag battle, you'll find a few outfits not normally available in story mode, but how these are unlocked remains a mystery.
The sound is supercrisp and resonant, although you'll probably want to turn the obnoxious rock soundtrack way, way down. The voice acting is all in Japanese, although gamers have the option of turning on subtitles should they feel the story is of importance.
While the awesome fighting engine is the kernel from which everything good about this game sprouts, it's the little details that make this truly a cinematic fighter broken mirrors, particle effects, specular highlighting.